It’s a mobile app, but don’t knock it really yet. Walking War Robots is produced by Pixonic, and was basically released back 2014. I’m scripting this review though because in relation to mobile titles it really is rare to discover a game that isn’t a turn based strategy game or perhaps a card battle game. Walking War Robots actually permits you to play your giant robot practical, just like an arcade version of your MechWarrior games.
Before we obtain into combat, let’s first focus on each of the options within the main menu. Players can upgrade and get approximately 16 different robots, each making use of their own unique stats and appearance. As you progress through the game it is possible to unlock more high level robots to acquire from the shop. From this point, you are able to equip your robots with a number of different weapons to mix and match equipment for your liking.
Winning battles gains you experience and credits (called AG silver), and you can use those credits that you earn from combat to upgrade and level up your robots and weapons to ensure they stronger to deal more damage or gain more armor to live longer. Certain robots or weapons are locked behind level caps, so you have to win more battles and earn enough experience to level approximately unlock the more powerful content.
This now brings us to the cash shop. Every time you want to buy another robot slot you need to use AU points to do this, the cash shop currency. You can make these from completing achievements and goals, or buying them using real life money. You use AG silver to get and upgrade equipment normally without paying out any actual life money.
When you upgrade though you will have to wait for a upgrade counter to end before it completes, this is often a bit annoying because it takes approximately three hours or maybe more with certain upgrades to finish, and you could only do one upgrade at one time. Imagine a Mech with four weapons, that is a lot of waiting in order to upgrade everything. If you want to rush it and quicken the method you will have to pay out money (AU) to complete the upgrade sooner.
However, Walking War Robots starts you with about 100 AU roughly, then you can certainly earn about 200 more by completing a few of the beginner tasks, thus i earned about 300 AU in total to enjoy on equipment and upgrades. This gave me three Mechs to play around with in battle, with some AU left to spare.
Now for combat! This is why www.gamecheatandroid.com really shines. Battles occur as 6 vs 6 PVP arena style battles, normally having a timer for around a few minutes or so that you can complete the round. Matchmaking is extremely fast and you may normally begin a battle within a couple of seconds. I’m still unclear should i was playing with bots or humans, because both play very similar (along with the default names are almost just alike in case the players don’t change them).
There are 2 groups of robots, allies appear as blue names while enemies appear as red. You move around using the left side in the screen’s digital pad and the right side is to shoot. you can also press the individual guns to utilize a specific weapon, or even the big button to simply fire everything at once. You can rotate and move your camera by touching a empty space from the screen and rotating it around, but in case you are shooting you can just support the button down and appear around while shooting to regulate your aim. Additionally there is an automobile targeting feature to help you lock on and follow your targets (more about that soon).
In Walking War Robots it is possible to win in both two ways. One, you kill all enemy robots. Two, you capture each of the bases. You can find normally about six approximately beacons scattered across the map, players get started with nothing. You will discover a small loading period where one can shop around the map to discover the beacons and obtain an understanding to the map, then everyone does a mad dash to capture the nearest beacons. Neutral beacons appear as white lights, captured ally beacons are blue, and enemy controlled beacons appear as red.
When you capture a beacon it would vary from red, to white, then to blue if you can hold it for long enough. The maps are big enough to advance around, but small enough so that you can easily discover and engage enemies. Oddly enough, the overall game is also quite strategic, because the bots and players normally try not to rush directly into get killed. If you open fire, most is going to take cover behind a building or will wait around for allies to aid assist them. This may cause this game quite fun as you work with your team to flank and corner the enemy to help you get their beacon to acquire more points.
Certain weapons have cool down times as well as reloading, so just holding the gun to shoot endlessly could get you in danger as the guns run out and you have to wait patiently to enable them to recharge. This too can work in your favor should you hide and await your enemy to use up all your ammo to help you unload upon them to chip away at their life.
Something I found really interesting is that the players and bots will lie down suppressing fire to pin you down. This really works too, because if a huge group of enemies shoot to you so you get hit, the harm actually shows up and affects your robots performance. As an example, guns can get shot off your Mech so you can’t use it anymore, or your legs can get damage so that you move slower and can’t play the map as fast. Consequently, suppressing fire is dangerous when you get warrb0ts inside it and can’t help it become behind cover soon enough.
Walking War Robots isn’t perfect though. The slow upgrade times are annoying just how the system is to establish. The UI also provides problems and so on smaller devices the screen is cluttered and certain menus can’t easily be accessed, such as getting to the store to get new weapons (it was actually blocked behind the “Battle” button). The auto targeting feature is actually a mess and constantly snaps the screen around in weird ways, really messing you as it targets an enemy midway throughout the screen rather than the one right before you. Because of this I really turned auto targeting off completely and used manual targeting, but randomly I might still lock to the wrong enemy.
In spite of these flaws, Walking War Robots remains to be quite fun. It had a serious large update when first starting the video game and in addition it crashed as it aimed to access Google Play to save lots of my progress throughout the cloud, so you may use a few problems the very first time you play. Just allow it to update, then relaunch this game again if this gets stuck loading.
Overall, I truly love playing this video game. If you can endure the long upgrade times I think you may absolutely love playing Walking War Robots also. It has very nice graphics, it is well optimized and it has smooth framerate (a minimum of for my device), and i enjoy the 1980s style action music soundtrack it has taking place. If you are keen on Mech combat games, you should really check this one out.